

The One X is constantly hyped as “the world’s most powerful console”.

VG Tech’s frame-rate-test video features almost 8.5 minutes of game-play footage during which Forza Horizon 3 doesn’t drop a single frame below 30 fps. Credit: Digital Foundry/YouTubeįorza Horizon 3’s 30 fps may not be 60, but it’s a rock solid 30. High-speed racing through varied terrains. The players wanted more and better visuals. In an interview with Digital Foundry, Creative Director Ralph Fulton said their decision to sacrifice 60 fps in order to go all out for graphics was based on feedback from Forza Horizon’s fan base. High-speed games like Forza Horizon 3 play better at 60 fps, but the One X version sticks to a 30 fps frame rate.
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The difference is minor and dynamic shadows are better on the PC, but it’s a testament to what can be accomplished when the One X’s power is utilized by a crack development team.Īll of this visual goodness comes at the cost of frame rate. The high graphics bandwidth available on the One X combined with the ability to fine tune settings for a fixed platform allowed the developers to implement static shadows at a higher level on the One X than on the PC. They’re not quite at the level that can be reached with max settings on a PC, but Digital Foundry concluded that the differences are marginal and unlikely to be noticeable while playing the game.Īnd then there’s shadows. Motian blur and reflections on the car’s surface are greatly improved over what you get with the vanilla Xbox One. Improved LODs are even visible in the mirrors. Even complex images with lots of foliage and terrain details are crisp and clear at extended distances. This matches the PC’s highest level and works hand-in-hand with an increase in polygon counts and increased draw distances for levels-of-detail (LODs). The One X not only compared favorably, in one instance it outdid the PC.Īll surfaces in Forza Horizon 3 are treated with 16x anisotropic filtering which makes textures look sharper and more detailed.
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Digital Foundry evaluated the results by comparing the One X and PC versions of the game. There was still headroom in the One X's graphics pipeline with resolution and anti-aliasing in place, so Playground dug into tweaking the details. If you have a 4K TV, Forza Horizon 3 is stunning. For this reason, it’s rarely used in console games and Digital Foundry could think of no other game that combines 4x MSAA with the massive pixel count of native 4K (8,294,400 pixels). This type of anti-aliasing places heavy demands on the GPU because each of the four samples is fully rendered before they’re collapsed into the final frame. Playground then applied 4x MSAA (Multisample anti-aliasing) to smooth the edges.
